Diablo 3 A 'Race Against the Clock', Battle. Net Up and running

Latest dev diary drops details on how Blizzard has been coping with development of Diablo 3.
A brand new Diablo 3 dev diary released on the official website has Blizzard's Jay Wilson, Jason Rigier and Christian Lichtner chatting about how development of Diablo 3 has been going.
After detailing information on the internal alpha test - a phase of development where Blizzard employees play-tested an early build of the game - the Diablo 3 devs go on to talk about technical updates for the game in progress.
Jason Rigier, lead software engineer on Diablo 3, described current development as a "race against the clock. We're trying to pack as much stuff into the game as possible. "
He then goes on to mention that Battle. net features have now been implemented properly into the game, avoiding the "roundabout technical way" that they previously had to endure to test it.
What this means is that the screens where you can hop into a game, find and play with friends and all the other fancy Battle. net features are fuctioning as they will on release.
"There's just so much to do, " he adds, "it seems like there's never enough time because we always want to make the game better and better. "
The trio are then asked about their sleep patterns - with a game as high-profile as Diablo 3, surely infamous crunch time is affecting the teams sleep?
"I learnt that early in the industry, " said Jay Wilson, "If you don't get a full night's sleep you're not actually getting more time in the day, you're just destroying your ability to focus. "
Wilson then goes on to joke, "so I make a point of getting a full eight hours, unless I play a game I really like. ".
Source: nowgamer.com
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